Keep that in mind: any Piece that attacks your Flag captures it.Ĭaptured Flags are taken to either one of the opponents' two Stockades.Įscape: A Flag can move out of a Stockade only if no enemy Piece is standing guard on any of the four adjacent spaces. Your Flag can advance on the battlefield one space per turn, but is defenseless against any attack. A Cannon is captured by any piece that attacks it. Once you attack with a Cannon, it must be removed from the board, but you add it to your Reserves, so you will be able to return it to the board and attack with it again. Cannons can fire over lakes, with each lake space counting as one space. The opposing Piece in the third space, regardless of its rank, is defeated and you capture it. When you wish to attack with ("fire") a Cannon, it must move exactly 3 spaces in a straight line and the first two spaces must be vacant. "Ĭannons move one space per turn, except when attacking.For an explanation of how all of the other Pieces move and how they attack, please refer to the other side of this Rules Screen (under 2-Player Lightning Version). In this version, Cannons and Flags move differently (as stated below). Note: Should you be unable to do either action, the game is over and you lose. On your turn, you may move ONE of your Pieces or attack an opposing Piece. Game Playĭecide which player will move first and then play in turn. It's also a good idea to decide on a code phrase or gesture to use when you think you're adjacent to your teammate's Flag, so you won't have to reveal it if you are mistaken. The topics you discuss are up to you, but they should include your plans on how to attack the opponents, how to confuse them of your intentions and - most importantly - where you'll unite your own Flags to win the game. Important: When setting up, and during play, take care to make sure your opponents do not see the identity of your Pieces, except when you reveal a Piece involved in an attack.īefore the game begins teammates should secretly discuss their "battle plan". During play, you will bring in the remaining 7 Pieces. (You will learn from experience how best to arrange your Pieces, and which ones to include at the start of the game). Your Flag Piece MUST be among these 13 Pieces. Now select any 13 of your Pieces and place them, one each, on the 13 spaces of your camp. Place all 20 of your Pieces in front of you. Take care to match the color of each Token with the same colored Playing Piece. Insert the cardboard Tokens inside each Playing Piece as shown in Illustration A. Note: The two sets of blue colored Pieces are "allied" and the two sets of red colored Pieces are "allied". Reinforcements will arrive, cannons will fire, cavalry will charge and scouts will make long range strikes. You'll decide where on the battlefield you hope to unite your flags, how to confuse your opponents, and where to attack them. You and your teammate secretly plan how you'll advance your forces and attack your opponents. (You can also win by capturing both of their flags). Of course the two opposing armies are trying to beat you by uniting their own flags. If you can "unite" your flags, you win the game. When the battle begins, your goal is simple: advance your flag until it is adjacent to your teammate's flag. Opposing you both are the armies of your opponents. Your army is camped on a great battlefield. For 4 Players Playing in Competing Alliances
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |